ACADEMIC MINDTREK CONFERENCE 2015
Call for Papers, Extended Abstracts, Posters,
Demonstrations, Workshops, Tutorials
22nd to 24th of September 2015
Tampere, Finland
22nd to 24th of September 2015
Tampere, Finland
Long and short papers, posters, demonstrations, workshops
and extended abstracts due on:
— DEADLINE 31st of July 2015
— DEADLINE 31st of July 2015
Tutorials due on:
— DEADLINE 24th of August
— DEADLINE 24th of August
In cooperation with ACM, ACM SIGMM, and ACM SIGCHI
Contributions will be published in the ACM digital library
and a selected set of high-level work will be published as book chapters or in
journals.
We are pleased to invite you to the Academic Mindtrek
conference, 22nd to 24th September 2015, which brings together a
cross-disciplinary crowd of people to investigate current and emerging topics
of media and technology in many facets. The conference explores academically
the emerging and frontier-breaking applications of new media and technology in
everyday contexts of leisure, business and organizational life. 23rd and 24th
September 2015 will be the main Academic Mindtrek days with other Mindtrek
Openmind Conference sessions starting at the 22nd.
The academic conference features seven major themes
(detailed description below):
(Open) Data
- Human-Computer Interaction (HCI)
- Games
- Interactive Experience Demonstrators
- Ubiquitous Media
- Media Studies
- Media Management and Business
Why to Participate?
The COSS Association (COSS – the Finnish Centre for Open
Systems and Solutions) hosts a yearly conference, where the Academic Mindtrek
conference has been a part of this unique set of events comprising
competitions, world famous keynote speakers, plenary sessions, media festivals,
and workshops since 1997. It is a meeting place where researchers, experts and
thinkers present results from their latest work regarding the development of
Internet, interactive media, and the information society. It is a real chance
for media and technology enthusiasts to think outside the box.
Furthermore, it brings together researchers and
practitioners from diverse disciplines that are involved in the development of
media and technology in various fields, ranging from sociology and the economy
to technology. The highest ranked papers are also published in academic
journals (The highest ranked papers will be published in academic journals
(e.g. in 2013 we published a selected set of articles in ACM Computers in
Entertainment, Electronic Markets – The International Journal on Networked
Business, and the International Journal of Ambient Computing and Intelligence.
The scientific part of the conference is organized in cooperation with ACM
SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM
Digital Library). It also provides a chance to learn from the vast media and
technology genre at large and allows participants to exchange views with
cross-disciplinary experts.
The conference aims to provide insights about the
convergence of the various media and the future of media and boasts of several
high-level keynote speakers. A few examples from previous years: Steve Wozniak
(Co-Founder, Apple Computers), David S. Cohen (Editor, Variety), Robert Neuman
(Disney), Vili Lehdonvirta (University of Oxford), Keith Partridge, Tomi T.
Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft),
Cinzia dal Zotto (Univ. of Neuchatel), Ari Ojansivu (Google), Ramine Darabiha
(Rovio), Molly Ränge (Crowdculture), Slava Kozlov (Philips Design), Dave
Nielsen (CloudCamp), Janne Järvinen (F-Secure), Olavi Toivainen (Nokia),
Herbert Snorrason (OpenLeaks), Tuija Aalto (YLE), Juha Kaario (Varaani), among
many others.
CONFERENCE THEMES
1. (Open) Data
ICT plays a pivotal role in the development of digital
economy, applications ranging from various industry sectors, science, E-Government and E-Learning, to informal group
collaboration. The key ingredient in most of these areas is access to
well-understood, good-quality data. But what data is interesting and where does
it come from? How to access it, analyze it, or to build applications or
ecosystems based on it? In the (Open) Data track, we are looking for
submissions that introduce methods and applications based on the already
available data sets, or describe and analyze new data sets, or both. In
addition to the usual scientific peer review criteria, the evaluation of
submissions enclosing new data sets includes novelty, design and availability.
2. Human-Computer Interaction (HCI)
Human Computer Interaction (HCI) track aims to address the
affective aspects of design, development and implementation of interfaces and
the design of human and technology interaction. The wide field of HCI sets out
to discuss issues around human computer interaction modalities, consumer
experience, design of computer systems, human aspects, universal media access,
ergonomics, communication, novel interaction modalities, privacy, trusted
systems, interaction theories, and sociological and psychological factors. The
track is targeted to the scientific community dealing with several applied and
theoretical aspects of HCI. It brings together people from diverse areas that
provide a multidisciplinary forum for academics, designers and practitioners to
discuss the challenges and processes of contemporary topics in Human-Computer
Interaction.
The HCI track themes include, but are not limited to, the
following general subject areas:
- Design (Experience design, Interaction design techniques and methods, User interaction and HCI design, Designing for experience and interactivity, Analysis, theories, and procedures in interaction design)
- User experience (measuring user experience, UX methods & techniques, applications & user studies)
- Technology (Adaptive and personalized interfaces, Architectures for interaction, Cloud computing & Mobile HCI, Multimodal interface & Second screens)
- Evaluation (Evaluation, and implementation of interactive systems, Creativity, practices and innovation in HCI, Evaluation methods and techniques, Evaluation/Comparison of Usability and UX methods)
- HCI methods and theories (Methods, systems, and toolkits supporting HCI, Human centered computing and understanding interaction, Interactivity methods, Phenomena surrounding interactivity)
3. Games
The culture, development and business of games has become
increasingly varied. The current trends range from virtual reality and wearable
gaming to freemium business models and serious games. Games research is a
multidisciplinary field featuring diverse approaches to understand the
phenomenon of games and play.
Academic MindTrek has an inclusive approach in the Games
track focusing on novel, innovative and even unorthodox games research from
theoretical works, empirical case studies to constructive projects. The Games
track themes include, but are not limited to, the following subject areas:
- Design (interaction, mechanics, interfaces)
- Evaluation (game experience, playability, usability)
- Development (tools, engines, AI, audiovisual)
- Business (digital distribution, crowdfunding, revenue models, virtual goods)
- Platforms (online, social, mobile, desktop)
- Technology (virtual, augmented and altered reality)
- Serious games (education, health, persuasive, simulations)
- Gamification (motivation, effects, case studies)
- eSports (culture, streaming, fandom)
- Hybrid games (digital-physical, board games, toys)
- Online gambling (lottery, casino, betting)
- Players (demographics, inclusivity, accessibility)
- Indie (innovation, modding, transgressive)
4. Interactive Experience Demonstrators
The aim is to gather interactive experience demonstrators
from researchers and professionals from the communities related to the topics
of Mindtrek. The objective for the interactive experience demonstrators is to
show the state of the art in the themes of Mindtrek for the audience of the
whole Mindtrek conference. The target audience includes members of the academic
community, industry, and laboratories who can demonstrate the results of their
research projects with a practical interactive experience implementation.
Interactive experience demonstrators will be running in the main area of the
Mindtrek conference for the whole academic and main conference duration. In
this way the practical results of academic research results will gain maximum
attention. In comparison to regular demonstrations, the interactive experience
demonstrators should be available to be used by all conference visitors, and
they should require a significant experiential factor (e.g., they should be
entertaining). Because of space requirements, in maximum five interactive
experience demonstrators will be selected for the conference.
5. Ubiquitous Media
Ubiquitous Media track is focused on addressing the
underlying concept of ubiquitous computing where different media is considered
to be available everywhere- anytime and anywhere. Different new paradigms are
used as synonyms of this new concept namely ambient media, ambient intelligence
and pervasive computing. Originally this concept was initiated from the early
work of tablets, pads and board which literally expanded towards the present
mobile computing. This track is aimed to the multi and inter disciplinary research community where
computer and social scientists along with anthropologists and philosophers can
contribute towards coming up with different radical knowledge. Designers and
practitioners from different field of research can under the same hood bring
different challenges of Ubi-media and then take a holistic view on how to
overcome those challenges by creating new knowledge in this growing research
field.
The Ubiquitous Media track themes include, but are not
limited to, the following subject of interests:
- Theories and models for Ubi-media
- Methods of Ubi-media design and evaluation
- Internet of things
- Ubiquitous mobile computing
- Natural user interface
- Ambient media and ambient intelligence
- Tangible interface
- Design and construction of smart ubiquitous device
- Evaluation of complex Ubi-media design
6. Media Studies
In the digital age, media consumption is constantly changing
and social media has blurred the boundary between media producers and
consumers. This track concentrate on understanding today’s media consumption
practices and changing behaviors, including research on ethical, regulatory,
and policy issues. In particular, we welcome work on novel mechanisms for
evaluating the impact of intermediality and media convergence including the
analysis of social media and networks forming around film and television. The
track is dedicated to promoting a broad understanding of film, television, and
digital media through theoretical, methodological and empirical research.
7. Media Management and Business
Media business and media management face the challenges of
the emergence of new forms of digital media and focuses on leadership practices,
business models and value chains. It discusses competition, patterns of media
usage, advertising models, and how traditional media can cope with the
challenges coming from digital media focusing on media business and media
management issues.
CONFERENCE PUBLICATIONS
The scientific part of the conference is organized in
cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be
published in the ACM Digital Library, which includes short and long papers,
workshop proposals, demonstration proposals, and tutorial proposals. Extended
abstracts will be published in the adjunct conference proceedings; however,
they will not be published within the ACM Digital Library. Selected
high-quality papers will be published in international journals, as book chapters,
edited books, or via open access journals.
There will also be a reward for the overall best paper from
the academic conference. All the papers should follow the style guidelines of
the conference.
SHORT AND LONG PAPER PROPOSALS
All submissions will be peer-reviewed double blinded,
therefore please remove any information that could give an indication of the
authorship. Short papers should be between 2-4 pages long and the paper
presentation will be 15 minutes plus 5 minutes discussion within a session;
long papers should be 6-8 pages and will be presented in 20 minutes slots, plus
5 minutes discussion.
WORKSHOP PROPOSALS
Feel free to suggest workshops which are co-organized with
the Academic Mindtrek. Workshop proposals should include the organizing
committee, a two-page description of the theme of the workshop, a short CV of
organizers, duration, the proceedings publisher, and the schedule. Workshop
organizers also have the possibility to add publications to the main conference
proceedings. Depending on the attracted number of papers for each workshop, we
provide space for either half-day or full-day workshops. Previous examples
include e.g. a workshop on eLearning. Nevertheless, feel free to suggestion
your own.
DEMONSTRATIONS PROPOSALS
Interactive experience demonstrator proposals shall be
either short or full papers and include: a) a description and motivation of the
interactive experience demonstrator; b) general architecture of the interactive
experience demonstrator; c) description of the main features of the
demonstrator; d) a brief comparison with other existing relatedinteractive
experience demonstrators; e) audio-visual materials to illustrate the
interactive experience demonstrator (a poster or a roll-up and other material
on a laptop, for example); f) the type of license (if applicable), g) the
Internet address of the interactive experience demonstrator (if applicable),
and h) description of the scientific basis behind the interactive experience
demonstrator (e.g., a regular paper presentation). It is strongly recommended
that the authors make the interactive experience demonstrator (or a suitable
version or movie) on the Internet during the evaluation.
TUTORIAL PROPOSALS
Tutorial proposals should include a two-page description of
the tutorial, intended audience, a short CV, timetable, required equipment,
references, and a track record of previous tutorials. The target length of
tutorials is 2-4 hours. Previous examples include a tutorial on audio based
media. However, feel free to suggest your own.
EXTENDED ABSTRACTS
Extended abstracts should be between 1-2 pages long and
contain 500-800 words. They should describe the research problem, background,
research questions, and the contribution to the conference. Extended abstracts
will not be published within the ACM digital library.
POSTER PRESENTATIONS
Posters should be between 2-3 pages long and a poster should
be presented during the conference. Attendees have the possibility to exhibit
their posters on a A0 poster wall during the conference.
SUBMISSION DEADLINES
31st July 2015:
DEADLINE for workshop proposals, long papers (6-8 pages), short papers(3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages) submissions.
DEADLINE for workshop proposals, long papers (6-8 pages), short papers(3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages) submissions.
24th August 2015:
Acceptance/rejection (Notification) for papers, extended abstracts, posters and demos
Acceptance/rejection (Notification) for papers, extended abstracts, posters and demos
24th August 2015:
DEADLINE for tutorials
DEADLINE for tutorials
1st September 2015:
Camera ready papers and copyright forms
Camera ready papers and copyright forms
7th September 2015:
Conference registration & submission copyright forms
Conference registration & submission copyright forms
22nd – 24th September 2015:
Academic Mindtrek and Mindtrek Openmind Business Conference
Academic Mindtrek and Mindtrek Openmind Business Conference
ORGANIZING COMMITTEE
Conference Chair
Markku Turunen, Tampere Univ. (UTA), FIN
Markku Turunen, Tampere Univ. (UTA), FIN
Programme Chair
Janne Paavilainen, Tampere Univ. (UTA), FIN
Janne Paavilainen, Tampere Univ. (UTA), FIN
Track Chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN
Pauliina Tuomi, University of Turku, FIN
Track Chair: Games
Janne Paavilainen, Tampere Univ. (UTA), FIN
Janne Paavilainen, Tampere Univ. (UTA), FIN
Track Chair: Open Data
Ossi Nykänen, Tampere Univ. of Technology (TUT), FIN
Ossi Nykänen, Tampere Univ. of Technology (TUT), FIN
Track Chair: Demos
Markku Turunen, Tampere Univ. (UTA), FIN
Markku Turunen, Tampere Univ. (UTA), FIN
Track Chair: Media Management and Business
Johanna Grüblbauer, St. Pölten University of Applied Sciences (FH), AT
Johanna Grüblbauer, St. Pölten University of Applied Sciences (FH), AT
Track Chair: Ubiquitous Media
Moyen Mustaquim, Uppsala Univ. (UU), SWE
Moyen Mustaquim, Uppsala Univ. (UU), SWE
Track Chair: Media Studies
Jaakko Hakulinen, Tampere Univ. (UTA), FIN
Jaakko Hakulinen, Tampere Univ. (UTA), FIN
ACM Proceedings Chair
Silvia Rubio Hernandez, Tampere Univ. (UTA), FIN
Silvia Rubio Hernandez, Tampere Univ. (UTA), FIN
Local Arrangement Chair and Conference Management
Olli Purma, COSS Association, FIN
Olli Purma, COSS Association, FIN
Mindtrek Openmind Conference Chair
Timo Väliharju, COSS Association, FIN
Timo Väliharju, COSS Association, FIN
SUBMISSION GUIDELINES
Please follow the manuscript formatting guidelines for
formatting all submissions. Please download the prescribed format from www.academicmindtrek.org
Note that since the papers will be published by the ACM
digital library all authors need to sign an ACM copyright form. (For further
guidelines see: (http://www.acm.org/pubs/copyright_form.html).
The copyright form would be sent through an automated system only for accepted
papers.
Please submit your work here: http://mindtrek.tietovisio.com/cfp/paper
STAY INFORMED
Questions: academic.info@mindtrek.org
Facebook: https://www.facebook.com/groups/AcademicMindTrekConference/
Email: academic.info@mindtrek.org
Facebook: https://www.facebook.com/groups/AcademicMindTrekConference/
Email: academic.info@mindtrek.org
Supported by
COSS Association, MindTrek Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK)
COSS Association, MindTrek Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK)