ACADEMIC MINDTREK CONFERENCE 2014
Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials
4th to 7th November 2014
Tampere, Finland
http://www.academicmindtrek.org, http://www.mindtrek.org
Long and short papers, posters, demonstrations, and extended abstracts due on
Contributions will be published in the ACM digital library and selected set of high-level work will be published as book chapters or in journals
CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS
We are pleased to invite you to the Academic MindTrek conference, 4th to 7th November 2014, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in many facets. The conference explores academically the emerging and frontier-breaking applications of new media in everyday contexts of leisure, business and organizational life. 4th November 2014 will be the main Academic MindTrek day with other sessions on the preceding and following days. Due to increasing popularity of the conference, we are extending the scope of Academic MindTrek 2014!
Furthermore it brings together researchers and practitioners from diverse disciplines that are involved in the development of media in various fields, ranging from sociology and the economy to technology. The highest ranked papers are also published in academic journals (The highest ranked papers will be published in academic journals (e.g. in 2013 we published a selected set of articles in ACM Computers in Entertainment, Electronic Markets – The International Journal on Networked Business, and the International Journal of Ambient Computing and Intelligence. The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library). It also provides a chance to learn from the vast media genre at large and allows participants to exchange views with cross-disciplinary experts. The conference aims to provide insights about the convergence of the various media and the future of media and boasts of several high-level keynote speakers. A few examples from previous years: Steve Wozniak (Co-Founder, Apple Computers), David S. Cohen (Editor, Variety), Robert Neuman (Disney), Vili Lehdonvirta (University of Oxford), Keith Partridge, Tomi T. Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel), Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly Ränge (Crowdculture), Slava Kozlov (Philips Design), Dave Nielsen (CloudCamp), Janne Järvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), Tuija Aalto (YLE), Juha Kaario (Varaani), among many others.
Conference Themes:
Academic Mindtrek is organized in Eight thematic tracks (HCI, Social media, Ambient/Ubiquitous media,media studies, open source, Art, Digital games & ICT/e Government). Depending on the audience you wish to reach, or which type of work you would like to present, you can submit your work to either one of these tracks.
Social Media
“Get social!” Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public communities. Totally new business models are emerging, traditional communication and expression modalities are challenged, and new practices are constructed in the collaborative, interactive media space.
Ambient and Ubiquitous Media
“The medium is the message!” – This conference track focuses on the definition of ambient and ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus of this track is on applications, location based services, ubiquitous computation, augmented reality, theory, art-works, mixed reality concepts, the Web 3.0, and user experiences that make ubiquitous and ambient media tick.
Media Business, Media Production and Media Management
Media business and media management face the challenges of the emergence of new forms of digital media and focuses on leadership practices, business models and value chains. It discusses competition, patterns of media usage, advertising models, and how traditional media can cope with the challenges coming from digital media focusing on media business and media management issues.
Human-Computer Interaction (HCI)
The wide field of HCI is to discuss issues around human computer interaction modalities, consumer experience, design of computer systems, human aspects, universal media access, ergonomics, communication, novel interaction modalities, privacy, trusted systems, interaction theories, and sociological and psychological factors. This theme of devotes to several of these aspects, and is targeted to the scientific community dealing with several applied and theoretical aspects of HCI and user experience.
Hybrid Media
Already today, the wall between physical and digital is starting to be less noticeable. For example, digital devices are now combined with traditionally non digital things, some examples being paper, cardboard and clothing. Application-toy hybrids are also common, such as digital games which utilize physical toys in some form. The hybrid media track is for publications where traditional media meets new media and where physical meets digital.
Digital Games
The culture and business of digital games is becoming increasingly varied. The current trends range from novel interface innovations and digital distribution channels to social game dynamics and player-generated content. The games track is open for theoretical works, empirical case studies and constructive projects.
ICT & E-Government
In recent years, ICT has played a pivotal role in the development of digital economy.This technology facilitates the rapid accumulation and dissemination of information, group interaction, communication, and collaboration. ICT has become one of the core elements of managerial reform around the world. Since the launch of web 2.0 and emergence of ICT infrastructure, processes and policies many governments and public officials use new online tools to communicate among themselves, and with organizations and citizens.
Information Systems & Management in Creativity Industry
The media and entertainment industry is the third largest industry segment for investments in information systems. This particular industry segment is faced with tremendous challenges in terms of organizational, transformational, leadership, customer behaviour, and technological changes. One particular challenge is the transformation of the analogue media world into its digital counterpart. As of today, the successive research of business information management and systems focusing on media and entertainment industries is rather fragmented and stretches over a wide area of research islands such as social media, eCommerce, or eBusiness. To face this challenge, this theme focuses on information management and systems for media and entertainment industries and highlighting their particular needs in production, distribution, and consumption in the larger context of media and entertainment industries.
Demonstrations
The aim is to gather demonstrations from researchers and professionals from the communities related to the topics of MindTrek. The objective for the demonstrations is to provide a forum for exchanging experiences, practical projects, or media demonstrators. The target audience includes members of the academic community, industry, or laboratories who can demonstrate the results of their research projects with a practical implementation.
Special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary sessions) will be held parallel to the MindTrek business conference. Academic speakers and authors are warmly welcome to register for the business conference tracks as part of the academic conference with our special registration rate. The Academic MindTrek registration includes full service such as coffees, lunches, and social gatherings.
The organizing committee invites you to submit original high quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the proceedings.
Conference Publications
The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library, which includes short and long papers, workshop proposals, demonstration proposals, and tutorial proposals. Extended abstracts will be published in the adjunct conference proceedings; however, they will not be published within the ACM Digital Library. Selected high quality papers will be published in international journals, as book chapters, edited books, or via open access journals. There will also be a reward for the overall best paper from the academic conference. All the papers should follow the style guidelines of the conference.
Short and Long Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please remove any information that could give an indication of the authorship. Short papers should be between 2-4 pages long and the paper presentation will be 15 minutes plus 5 minutes discussion within a session; long papers should be 6-8 pages and will be presented in 20 minutes slots, plus 5 minutes discussion.
Workshop Proposals
Feel free to suggest workshops which are co-organized with the Academic MindTrek. Workshop proposals should include the organizing committee, a 2 page description of the theme of the workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the possibility to add publications to the main conference proceedings. Depending on the attracted number of papers for each workshop, we provide space for either half-day or full-day workshops. Previous examples include e.g. a workshop on eLearning. Nevertheless, feel free to suggestion your own.
Demonstrations Proposals
Demonstration proposals shall be 2-3 pages and include: a) a description and motivation of the demonstration; b) general architecture of the demonstration; c) description of the main features; d) a brief comparison with other existing related demonstrations; e) audio-visual materials to illustrate the demonstration (if applicable); f) the type of license, and g) the Internet address of the demonstration (if applicable). It is strongly recommended that the authors make the demonstration (or a suitable version or movie) on the Internet during the evaluation.
Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length of tutorials is 2-4 hours. Previous examples include a tutorial on audio based media. However, feel free to suggest your own.
Extended Abstracts
Extended abstracts should be between 1-2 pages long and contain 500-800 words. They should describe the research problem, background, research questions, and the contribution to the conference. Extended abstracts will not be published within the ACM digital library.
Poster Presentations
Posters should be between 2-3 pages long and a poster should be presented during the conference. Attendees have the possibility to exhibit their posters on a A0 poster wall during the conference.
Submission Deadlines
30th June 2014 (extended) – Deadline for workshop proposals
30th June 2014 – Deadline for long papers (6-8 pages), short papers (3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages)
30th Sept 2014 – Deadline for tutorial proposals
30th August 2014 – Notification of acceptance/rejection for papers, extended abstracts and posters. 20th Sept 2014 – Camera ready papers submissions and copyright forms
10th October 2014 – Conference registration & submission copyright forms
4th to 7th Nov 2014 – Academic MindTrek and MindTrek Business Conference
Organizing Committee
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
Program Chairs
Heljä Franssila, Tampere Univ. (UTA), FIN
Track chair: Social Media
Hannu Kärkkäinen, Tampere Univ. of Technology (TUT), FIN
Track chair: Ambient Media & Open Source
Moyen Mustaquim, Uppsala University, SE
Track chair: Media Business, Media Studies, and Media Management
Johanna Grüblbauer, St. Pölten University of Applied Sciences (FH), AT
Track chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN
Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN
Track chair: ICT & E-Government
Fatemeh Ahmadi Zeleti, Tampere Univ. of Technology (TUT), FIN
Track chair: Hybrid Media
Timo Nummenmaa, University of Tampere (UTA), FIN
Track chair: Information Systems & Management in Creativity Industry
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN
Demonstrations & Poster Chair
Paul Coulton, Lancaster University, UK
Workshop & Tutorial Chair
Paul Coulton, Lancaster University, UK
Conference Manager and Local Arrangements
Lester Lasrado, Tampere Univ. of Technology (TUT), FIN
Submission Guidelines
Questions: https://listmail.tut.fi/mailman/admin/academic-mindtrek-organizers/
Facebook: https://www.facebook.com/groups/AcademicMindTrekConference/
Email: academic-mindtrek-chairs@listmail.tut.fi
Supported by
MindTrek Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK), Ambient Media Association (AMEA)
Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials
4th to 7th November 2014
Tampere, Finland
http://www.academicmindtrek.org, http://www.mindtrek.org
Long and short papers, posters, demonstrations, and extended abstracts due on
- DEADLINE 30th June 2014
- DEADLINE 30th June 2014 (extended)
- DEADLINE 30th Sept 2014
- Social Media
- Ambient/Ubiquitous Media & Open Source
- Business & Media
- Human-Computer Interaction
- Hybrid Media (new track!)
- Digital Games
- ICT & E-Government
- Information Systems & Management in Creativity Industry (new track!)
Contributions will be published in the ACM digital library and selected set of high-level work will be published as book chapters or in journals
CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS
We are pleased to invite you to the Academic MindTrek conference, 4th to 7th November 2014, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in many facets. The conference explores academically the emerging and frontier-breaking applications of new media in everyday contexts of leisure, business and organizational life. 4th November 2014 will be the main Academic MindTrek day with other sessions on the preceding and following days. Due to increasing popularity of the conference, we are extending the scope of Academic MindTrek 2014!
- The academic conference features eight major themes:
- Social Media
- Ambient/Ubiquitous Media & Open Source
- Business & Media
- Human-Computer Interaction
- Hybrid Media (new track!)
- Digital Games
- ICT & E-Government
- Information Systems & Management in Creativity Industry (new track!)
Furthermore it brings together researchers and practitioners from diverse disciplines that are involved in the development of media in various fields, ranging from sociology and the economy to technology. The highest ranked papers are also published in academic journals (The highest ranked papers will be published in academic journals (e.g. in 2013 we published a selected set of articles in ACM Computers in Entertainment, Electronic Markets – The International Journal on Networked Business, and the International Journal of Ambient Computing and Intelligence. The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library). It also provides a chance to learn from the vast media genre at large and allows participants to exchange views with cross-disciplinary experts. The conference aims to provide insights about the convergence of the various media and the future of media and boasts of several high-level keynote speakers. A few examples from previous years: Steve Wozniak (Co-Founder, Apple Computers), David S. Cohen (Editor, Variety), Robert Neuman (Disney), Vili Lehdonvirta (University of Oxford), Keith Partridge, Tomi T. Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel), Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly Ränge (Crowdculture), Slava Kozlov (Philips Design), Dave Nielsen (CloudCamp), Janne Järvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), Tuija Aalto (YLE), Juha Kaario (Varaani), among many others.
Conference Themes:
Academic Mindtrek is organized in Eight thematic tracks (HCI, Social media, Ambient/Ubiquitous media,media studies, open source, Art, Digital games & ICT/e Government). Depending on the audience you wish to reach, or which type of work you would like to present, you can submit your work to either one of these tracks.
Social Media
“Get social!” Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public communities. Totally new business models are emerging, traditional communication and expression modalities are challenged, and new practices are constructed in the collaborative, interactive media space.
Ambient and Ubiquitous Media
“The medium is the message!” – This conference track focuses on the definition of ambient and ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus of this track is on applications, location based services, ubiquitous computation, augmented reality, theory, art-works, mixed reality concepts, the Web 3.0, and user experiences that make ubiquitous and ambient media tick.
Media Business, Media Production and Media Management
Media business and media management face the challenges of the emergence of new forms of digital media and focuses on leadership practices, business models and value chains. It discusses competition, patterns of media usage, advertising models, and how traditional media can cope with the challenges coming from digital media focusing on media business and media management issues.
Human-Computer Interaction (HCI)
The wide field of HCI is to discuss issues around human computer interaction modalities, consumer experience, design of computer systems, human aspects, universal media access, ergonomics, communication, novel interaction modalities, privacy, trusted systems, interaction theories, and sociological and psychological factors. This theme of devotes to several of these aspects, and is targeted to the scientific community dealing with several applied and theoretical aspects of HCI and user experience.
Hybrid Media
Already today, the wall between physical and digital is starting to be less noticeable. For example, digital devices are now combined with traditionally non digital things, some examples being paper, cardboard and clothing. Application-toy hybrids are also common, such as digital games which utilize physical toys in some form. The hybrid media track is for publications where traditional media meets new media and where physical meets digital.
Digital Games
The culture and business of digital games is becoming increasingly varied. The current trends range from novel interface innovations and digital distribution channels to social game dynamics and player-generated content. The games track is open for theoretical works, empirical case studies and constructive projects.
ICT & E-Government
In recent years, ICT has played a pivotal role in the development of digital economy.This technology facilitates the rapid accumulation and dissemination of information, group interaction, communication, and collaboration. ICT has become one of the core elements of managerial reform around the world. Since the launch of web 2.0 and emergence of ICT infrastructure, processes and policies many governments and public officials use new online tools to communicate among themselves, and with organizations and citizens.
Information Systems & Management in Creativity Industry
The media and entertainment industry is the third largest industry segment for investments in information systems. This particular industry segment is faced with tremendous challenges in terms of organizational, transformational, leadership, customer behaviour, and technological changes. One particular challenge is the transformation of the analogue media world into its digital counterpart. As of today, the successive research of business information management and systems focusing on media and entertainment industries is rather fragmented and stretches over a wide area of research islands such as social media, eCommerce, or eBusiness. To face this challenge, this theme focuses on information management and systems for media and entertainment industries and highlighting their particular needs in production, distribution, and consumption in the larger context of media and entertainment industries.
Demonstrations
The aim is to gather demonstrations from researchers and professionals from the communities related to the topics of MindTrek. The objective for the demonstrations is to provide a forum for exchanging experiences, practical projects, or media demonstrators. The target audience includes members of the academic community, industry, or laboratories who can demonstrate the results of their research projects with a practical implementation.
Special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary sessions) will be held parallel to the MindTrek business conference. Academic speakers and authors are warmly welcome to register for the business conference tracks as part of the academic conference with our special registration rate. The Academic MindTrek registration includes full service such as coffees, lunches, and social gatherings.
The organizing committee invites you to submit original high quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the proceedings.
Conference Publications
The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library, which includes short and long papers, workshop proposals, demonstration proposals, and tutorial proposals. Extended abstracts will be published in the adjunct conference proceedings; however, they will not be published within the ACM Digital Library. Selected high quality papers will be published in international journals, as book chapters, edited books, or via open access journals. There will also be a reward for the overall best paper from the academic conference. All the papers should follow the style guidelines of the conference.
Short and Long Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please remove any information that could give an indication of the authorship. Short papers should be between 2-4 pages long and the paper presentation will be 15 minutes plus 5 minutes discussion within a session; long papers should be 6-8 pages and will be presented in 20 minutes slots, plus 5 minutes discussion.
Workshop Proposals
Feel free to suggest workshops which are co-organized with the Academic MindTrek. Workshop proposals should include the organizing committee, a 2 page description of the theme of the workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the possibility to add publications to the main conference proceedings. Depending on the attracted number of papers for each workshop, we provide space for either half-day or full-day workshops. Previous examples include e.g. a workshop on eLearning. Nevertheless, feel free to suggestion your own.
Demonstrations Proposals
Demonstration proposals shall be 2-3 pages and include: a) a description and motivation of the demonstration; b) general architecture of the demonstration; c) description of the main features; d) a brief comparison with other existing related demonstrations; e) audio-visual materials to illustrate the demonstration (if applicable); f) the type of license, and g) the Internet address of the demonstration (if applicable). It is strongly recommended that the authors make the demonstration (or a suitable version or movie) on the Internet during the evaluation.
Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length of tutorials is 2-4 hours. Previous examples include a tutorial on audio based media. However, feel free to suggest your own.
Extended Abstracts
Extended abstracts should be between 1-2 pages long and contain 500-800 words. They should describe the research problem, background, research questions, and the contribution to the conference. Extended abstracts will not be published within the ACM digital library.
Poster Presentations
Posters should be between 2-3 pages long and a poster should be presented during the conference. Attendees have the possibility to exhibit their posters on a A0 poster wall during the conference.
Submission Deadlines
30th June 2014 (extended) – Deadline for workshop proposals
30th June 2014 – Deadline for long papers (6-8 pages), short papers (3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages)
30th Sept 2014 – Deadline for tutorial proposals
30th August 2014 – Notification of acceptance/rejection for papers, extended abstracts and posters. 20th Sept 2014 – Camera ready papers submissions and copyright forms
10th October 2014 – Conference registration & submission copyright forms
4th to 7th Nov 2014 – Academic MindTrek and MindTrek Business Conference
Organizing Committee
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
Program Chairs
Heljä Franssila, Tampere Univ. (UTA), FIN
Track chair: Social Media
Hannu Kärkkäinen, Tampere Univ. of Technology (TUT), FIN
Track chair: Ambient Media & Open Source
Moyen Mustaquim, Uppsala University, SE
Track chair: Media Business, Media Studies, and Media Management
Johanna Grüblbauer, St. Pölten University of Applied Sciences (FH), AT
Track chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN
Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN
Track chair: ICT & E-Government
Fatemeh Ahmadi Zeleti, Tampere Univ. of Technology (TUT), FIN
Track chair: Hybrid Media
Timo Nummenmaa, University of Tampere (UTA), FIN
Track chair: Information Systems & Management in Creativity Industry
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN
Demonstrations & Poster Chair
Paul Coulton, Lancaster University, UK
Workshop & Tutorial Chair
Paul Coulton, Lancaster University, UK
Conference Manager and Local Arrangements
Lester Lasrado, Tampere Univ. of Technology (TUT), FIN
Submission Guidelines
- Please follow the manuscript formatting guidelines for formatting all submissions. Please download the prescribed format from www.academicmindtrek.org
- Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html). The copyright form would be sent through an automated system for only accepted papers.
- Please submit your work here: http://www.tut.fi/emmi/Submissions/2014mindtrek/openconf.php
Questions: https://listmail.tut.fi/mailman/admin/academic-mindtrek-organizers/
Facebook: https://www.facebook.com/groups/AcademicMindTrekConference/
Email: academic-mindtrek-chairs@listmail.tut.fi
Supported by
MindTrek Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK), Ambient Media Association (AMEA)